AllNR2003

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AllNR2003

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Learning Center + Quick Reference

Beginners Guide To NR2003

  • How much does NR2003 cost? Where do I buy/find it?
  • How do I install NR2003 on a modern computer? Why is my game not working?
  • What things can/can't I do in NR2003?
  • What is a mod? How do I install them? How about custom tracks?
  • *How do I add custom cars? Why do the cars I added appear broken or not show up at all?
  • *How do I create a custom roster? Why are the ai in my roster so unrealistic?
  • *How do I setup my keyboard/controller to be able to race?
  • *How to setup a custom season/championship and keep track of points
  • *How to manipulate qualifying results


*Indicates placeholder - Coming Soon

Intermediate Learning

***Coming Soon***

Advanced Learning

  • Everything You Need to Know About Reflap

Quick Reference

  • Community Asked Questions - NR2003

How much does NR2003 cost? Where do I buy/find it?

NEVER PAY FOR A DIGITAL COPY OF NR2003. If you have bought a digital copy of NR2003, you have been scammed, attempt to get a refund ASAP. Firstly, NR2003 never received a retail digital release. Secondly, 1st hand retail copies of NR2003 stopped being sold in 2004. So how does someone get the game legitimately? The only 100% legit way is buying a second hand physical copy (often found on eBay around $60). Or you can download a copy from the internet, conveniently, I have it hosted here. Is this legal? The better question is "will I get in trouble for downloading this?". No, you will not get in trouble for downloading it unless you modify the source code or rehost the file. The game is considered abandonware. In the U.S., contrary to popular belief, we don't have any laws on abandonware, nor does it mean the source code is public domain or free use. iRacing still holds the copyright for the source code and can pursue legal action for anyone who modifies, resells or rehosts NR2003. So basically, I'm the one taking the risk here, not you (although this site would likely be eligible for exemption per the site's pure archival nature). TL;DR: You won't get in trouble for downloading the game for free. Don't stress!

What can you do in NR2003?

For those who are fairly new or have never played NR2003, here's a list of things you can do in NR2003's mostly without needing any extra programs or mods, including but not limited to...

  • Drive a car of your choosing in pretty much any way you can think of. You can race against 0 thru 42 AI cars (47 AI total by modding), race against people online, free roam tracks, drive backwards into the field and fly down pit road at 250mph at will without the game stopping you. Your car can be controlled by your choice of keyboard, game console controllers, or steering wheel if you're fancy. 
  • View replays or run a live simulated race if you don't want to race (you'll still have the option to get on track at any point during a live simulated race). You have near complete control of the camera and point in time of the race you're viewing. Slow motion, rewind, fast forward and pause are all at your disposal. Save and edit replays at will. Programs such as FreeCamera and CamHack allow you to manipulate the camera in any way you can think of.
  • Choose your lineup of AI cars. Full control over the roster of cars you want to race against or sim. You can even set ratings for each AI car down to how well their pit crew performs or how reliable their cars are. You can set how frequently you want the AI to pit and how difficult they are to beat or set them to adapt to your speed. 
  • Full "raceday" control options. Set the race length to whatever you want, turn damage on, off or moderate, realistic weather or manually set the temperature, wind and if the skies are clear or cloudy. Set practice length or turn practice off. Open setup, fixed setup or your own custom setup. Restart the race or qualifying at will. You can even set the starting positions using the NR2003 Save Game Editor program.
  • Create your own championship season schedule. Using the in-game points manager means it will follow the 2003 points format and you can't edit the points; there are external points manager programs such as Score4 that allow you to have full control over the points. 
  • Painting your own cars, making your own tracks and mods are possible only outside of the game using external programs and doing so takes a bit of learning. Get comfortable with the game first but feel free to add community made files to your hearts content. 
  • The "Update 12" and "Better Cautions" programs allow you to have GWCs, double file restarts, use chat commands on AI and stop racing back to the line if the yellow flag waves
  • Almost anything you can think of!

What can't you do in NR2003?

Never say never! We've accomplished almost anything you can think of and this list is subject to change as the community continues to figure out how to go beyond NR's limitations. To give you an idea though, here's a list of things you currently can't do...

  • Move AI cars around on track manually. The game completely simulates the AI's movement. Editing the track's configuration code (ini & LP files) will influence AI behavior but you can not make stop-motion-like adjustments to replays. Reenactment videos on youtube take many attempts and ultimately depend on how lucky the game decides the crash to turn out, they are not shot for shot reenactments. You also can't rewrite history in a replay so to say. By this I mean driving your car over a replay. If the race has already been simulated, what happened in the race happened. No going back and rerunning the last lap of a race because you weren't happy with it. 
  • Influencing AI once the session has started. No telling Kyle Busch to win if you're already simulating the race or forcing a wreck with anything other than your own car. You can throw a yellow manually but anything else depends on the configurations/ratings/setup which is already set before you started the race and luck
  • Moving carsets between different mods that have different models. If the carset was meant for a specific mod, the model has to be the same or a converted version of the carset has to exist. This means no placing cup cars in the truck mod and expecting it to magically fit the model. Same goes for mods made for other games. If a mod was meant for NASCAR Heat, Roblox, Assetto Corsa or anything else and hasn't been converted to NR2003, it won't magically work. Converting mods and carsets is complicated and highly frowned upon if you didn't create the original mod or set.
  • Racing with more than 47 ai cars and/or mix and matching mods in the same race. Each mod can only have up to 4 hard coded body style models. This unfortunately eliminates multiclass racing. No racing a truck against an indycar unless you created the mod.
  • Racing with WASD or the arrow keys on keyboard.
  • Taking control of AI cars
  • Have a truly live ticker. The ticker only updates as AI cross the start/finish line. You can customize tickers using programs like UIE 2013 for static tickers. Another program, GNL.tv, allows for scrolling tickers in an internet browser only. Scrolling tickers can not currently be viewed in game natively.

What is a mod? How do I install them?

A modification obviously...🧐

While any file for NR2003 could be considered a mod, it's important we narrow down the definition.  The broad 5 kinds of NR files you can download are cars/carsets, tracks, series/models, programs & other addons (typically graphical). With tracks, cars and carsets describing themselves by nature; "mods"  are typically referring to programs/addons or an alternate "series". No one calls mods "series'" but they mean the same. On this site, mod will always refer to series mods...

How do I install a series mod?

A typical series mod will always install the same way, it must follow a strict file folder structure to work. Navigate to your series folder inside your NR directory (default is C:\Papyrus\NASCAR Racing 2003 Season\Series). If you just have a standard NR install, you should see a "cup" folder. Cup in this case is our series mod. Within the cup folder is another folder "cars", "series.def, cup.dat, 2003season.ini & all.ini". This is the bare minimum file structure needed for a mod to work, it can have plenty more files but it MUST have all of the aforementioned files. The .dat file name must match the parent folder name i.e. "cup.dat" to "cup". The game can not read zip, rar or any other compressed archive filetypes so make sure to extract the mod before putting it in your series folder

Good to go....?

Additional troubleshooting below

Community Asked Questions - NR2003

Use this section for quick reference help with anything NR2003 & related. These logs are questions and answers I've provided to members across many forums and personal messages. Some links and info may be outdated or may not be 100% correct/factual as my interpretations and knowledge of the sim are constantly changing. These are meant to give you a good baseline.

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