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***Coming Soon***
NEVER PAY FOR A DIGITAL COPY OF NR2003. If you have bought a digital copy of NR2003, you have been scammed, attempt to get a refund ASAP. Firstly, NR2003 never received a retail digital release. Secondly, 1st hand retail copies of NR2003 stopped being sold in 2004. So how does someone get the game legitimately? The only 100% legit way is buying a second hand physical copy (often found on eBay around $60). Or you can download a copy from the internet, conveniently, I have it hosted here. Is this legal? The better question is "will I get in trouble for downloading this?". No, you will not get in trouble for downloading it unless you modify the source code or rehost the file. The game is considered abandonware. In the U.S., contrary to popular belief, we don't have any laws on abandonware, nor does it mean the source code is public domain or free use. iRacing still holds the copyright for the source code and can pursue legal action for anyone who modifies, resells or rehosts NR2003. So basically, I'm the one taking the risk here, not you (although this site would likely be eligible for exemption per the site's pure archival nature). TL;DR: You won't get in trouble for downloading the game for free. Don't stress!
For those who are fairly new or have never played NR2003, here's a list of things you can do in NR2003's mostly without needing any extra programs or mods, including but not limited to...
Never say never! We've accomplished almost anything you can think of and this list is subject to change as the community continues to figure out how to go beyond NR's limitations. To give you an idea though, here's a list of things you currently can't do...
While any file for NR2003 could be considered a mod, it's important we narrow down the definition. The broad 5 kinds of NR files you can download are cars/carsets, tracks, series/models, programs & other addons (typically graphical). With tracks, cars and carsets describing themselves by nature; "mods" are typically referring to programs/addons or an alternate "series". No one calls mods "series'" but they mean the same. On this site, mod will always refer to series mods...
A typical series mod will always install the same way, it must follow a strict file folder structure to work. Navigate to your series folder inside your NR directory (default is C:\Papyrus\NASCAR Racing 2003 Season\Series). If you just have a standard NR install, you should see a "cup" folder. Cup in this case is our series mod. Within the cup folder is another folder "cars", "series.def, cup.dat, 2003season.ini & all.ini". This is the bare minimum file structure needed for a mod to work, it can have plenty more files but it MUST have all of the aforementioned files. The .dat file name must match the parent folder name i.e. "cup.dat" to "cup". The game can not read zip, rar or any other compressed archive filetypes so make sure to extract the mod before putting it in your series folder
Additional troubleshooting below
Use this section for quick reference help with anything NR2003 & related. These logs are questions and answers I've provided to members across many forums and personal messages. Some links and info may be outdated or may not be 100% correct/factual as my interpretations and knowledge of the sim are constantly changing. These are meant to give you a good baseline.
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